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Difference between revisions of "Carl Maynard"
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− | Chief engineer of Vault 92 in the 2008 post-apocalyptic role-playing game ''[https://www.imdb.com/title/tt1073664/ Fallout 3]''. Unbeknownst to him, the vault was not actually meant to preserve talented musicians. In reality, it was a brainwashing experiment that ended poorly for all involved (as most vaults in the Fallout universe seem to do). He's not actually seen in-game. | + | Chief engineer of Vault 92 in the 2008 post-apocalyptic role-playing game ''[https://www.imdb.com/title/tt1073664/ Fallout 3]''. Unbeknownst to him, the vault was not actually meant to preserve talented musicians. In reality, it was a brainwashing experiment that ended poorly for all involved (as most vaults in the Fallout universe seem to do). He's not actually seen in-game, and he's not primarily a sound engineer, but he did work with sound when he helped [[Parker Livingsteen]], the recording studio supervisor, figure out what was going on. |
==External links== | ==External links== |
Latest revision as of 19:51, 6 November 2018
Chief engineer of Vault 92 in the 2008 post-apocalyptic role-playing game Fallout 3. Unbeknownst to him, the vault was not actually meant to preserve talented musicians. In reality, it was a brainwashing experiment that ended poorly for all involved (as most vaults in the Fallout universe seem to do). He's not actually seen in-game, and he's not primarily a sound engineer, but he did work with sound when he helped Parker Livingsteen, the recording studio supervisor, figure out what was going on.